Improve math skills of your kids - Learn step-by-step arithmetic from Math games

Math: Unknown - Step-by-step math calculation game for iOS.

Math: Unknown is much more than a math game. It is a step-by-step math calculation game which will teach users how to calculate in the correct order rather than just asking only the final calculated results.

The app consists of four basic arithmetic operations which are addition, subtraction, multiplication and division. In order to get started, users who are new to arithmetic can learn from animated calculation guides showing step-by-step procedures of solving each type of operation. It is also helpful for experienced users as a quick reference.

Generally, addition and subtraction may be difficult for users who just start learning math especially when questions require carrying or borrowing (also called regrouping). The app helps users to visualize the process of carrying and borrowing in the way it will be done on paper. Once users understand how these operations work, they are ready to learn multiplication and division.

For most students, division is considered as the most difficult arithmetic operation to solve. It is a common area of struggle since it requires prior knowledge of both multiplication and subtraction. To help users understand division, the app uses long division to teach all calculation procedures. Relevant multiplication table will be shown beside the question. Users will have to pick a number from the table which go into the dividend. Multiplication of selected number and divisor is automatically calculated, but the users have to do subtraction and drop down the next digit themselves. Learning whole calculation processes will make them master it in no time.

Math: Unknown is a helpful app for students who seriously want to improve arithmetic calculation skills.

Roberts straight-line mechanism

Many engineering applications require things move in a linear fashion or "straight-line motion". We can use a linear motion guide that can guide a device accurately along a straight line. Manufacturing know-how of most linear guide manufacturers has let us keep expanding the range of linear guidance. The picture shown here is an example of commercially available linear guides from THK. This Linear Ball Slide is a lightweight, compact, limited stroke linear guide unit that operates with very low sliding resistance. It excels in high-speed responsive performance due to its very small frictional factor and low inertia.

In the late seventeenth century, before the development of the milling machine, it was extremely difficult to machine straight, flat surfaces. For this reason, good prismatic pairs without backlash were not easy to make. During that era, much thought was given to the problem of attaining a straight-line motion as a part of the coupler curve of a linkage having only revolute connection. Probably the best-known result of this search is the straight line mechanism development by Watt for guiding the piston of early steam engines. Although it does not generate an exact straight line, a good approximation is achieved over a considerable distance of travel.

In this post, we show approximated straight-line mechanism discovered by Richard Roberts (1789-1864). He discovered the Roberts' Straight-line mechanism.

O2A = 100
O4B = 100
AB = 100
AC = 100
BC = 100
O2O4 = 200

We can find from the following video clip that point C moves as an approximated straight line. Though it is not an exact straight-line motion, but it's good as a starting point. In later post, we will explore more straight-line mechanisms that can give better straight-line approximation.

Another quick way to create and test Roberts straight-line mechanism is to use design wizard in SAM 7.0 The Ultimate Mechanism Designer. Length of each link can be changed easily and it can display the path of desired node. Watch the following video...



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