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Showing posts from November, 2010

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Why I Wrote The Sheet Mechanic (And Why Calculations Aren’t Enough)

For engineers who already know the math—but still lose projects. For the last few years, I’ve been sharing technical guides here on Mechanical Design Handbook —how to size a motor, how to calculate fits, and (as you recently read) how to choose between timing belts and ball screws. But after 25 years in industrial automation, I realized something uncomfortable: Projects rarely fail because the math was wrong. They fail because: The client changed the scope three times in one week. A critical vendor lied about a shipping date (and no one verified it). The installation technician couldn’t fit a wrench into the gap we designed. University taught us the physics. It didn’t teach us the reality. That gap is why I wrote my new book, The Sheet Mechanic . This is not a textbook. It is a field manual for the messy, political, and chaotic space between the CAD model and the factory floor. It captures the systems I’ve used to survive industrial projec...
NEW RELEASE: Stop trying to be a Hero. Start being a Mechanic. Get "The Sheet Mechanic" on Amazon »
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Roberts straight-line mechanism

Figure 1: A modern linear ball slide (like this THK model) is the contemporary solution for precise straight-line motion. Many modern engineering applications require components to move in a precise linear fashion, known as " straight-line motion ". Today, we take this for granted. We can simply purchase an off-the-shelf Linear Motion Guide that moves a device accurately along a rail with low friction. The Historical Challenge: Making a Straight Line However, in the late 17th and early 18th centuries—before the development of high-precision milling machines—it was extremely difficult to manufacture long, perfectly flat surfaces. Creating a sliding joint without significant backlash was nearly impossible. During that era, engineers had to rely on Linkages . Much thought was given to the problem of attaining a straight-line motion using only revolute (hinge) connections, which were much easier to manufacture. The most famous early result was...

3-Position Synthesis with Inversion Method (Part 3)

In [ 3-Position Synthesis with Inversion Method - Part 2 ], we successfully determined the locations of the moving pivots (G and H) relative to our fixed ground pivots (O 2 and O 4 ). However, finding the points is only half the battle. Before we commit to manufacturing or detailed 3D modeling, we must verify that the mechanism actually moves smoothly between all three positions without locking up (toggle positions) or deviating from the path. Advertisement Constructing the Kinematic Chain Now that we have our four critical points (O 2 , O 4 , G, H), we need to "build" the mechanism links within the CAD Sketcher environment: Input Link (Link 2): Draw a solid line connecting the fixed ground O 2 to the moving pivot G. Output Link (Link 4): Draw a solid line connecting the fixed ground O 4 to the moving pivot H. Coupler Link (Link 3): This is the most important part. You must draw a rigid triangle connecting G, H, and the ...

3-Position Synthesis with Inversion Method (Part 2)

In the previous introduction , we established the problem: We have fixed mounting points (O 2 and O 4 ) on our machine base, and we need to design a linkage to hit 3 specific positions. Standard synthesis moves the pivots to fit the motion. In Kinematic Inversion , we do the opposite: we virtually move the ground to fit the coupler. By "freezing" the coupler in Position 1 and moving the ground relative to it, we can geometrically find the required link lengths. Advertisement Step 1: Setup the Constraints Start by drawing your known constraints in the CAD Sketcher (NX, SolidWorks, etc.): 1. The Fixed Ground Pivots (O 2 and O 4 ). 2. The 3 Desired Coupler Positions (A 1 B 1 , A 2 B 2 , A 3 B 3 ). Figure 1: The setup showing fixed grounds (bottom circles) and the target motion path (red lines). Step 2: Inverting Ground Pivot O 2 Now we perform the "Inversion." We need to find where the ground pivot...